![]() At the same time as I was going to as many Grateful Dead concerts as I possibly could, I was starting to accumulate the albums. I think it took me awhile, after I started going to shows, before I was really able to differentiate all the songs. What comes up for me when I first start thinking about blogging about any particular song is the first time I remember being conscious of it as a separate song. ![]() Since I mentioned it last week, I thought this would be as good a time as any to tackle “Me and My Uncle.” I have to admit, I’ve been avoiding the song for the past year or so. (I’ll consider requests for particular songs-just private message me!) Therefore, the best part, I would hope, would not be anything in particular that I might have to say, but rather, the conversation that may happen via the comments over the course of time-and since all the posts will stay up, you can feel free to weigh in any time on any of the songs! With Grateful Dead lyrics, there’s always a new and different take on what they bring up for each listener, it seems. These character arcs colour an already vibrant world.Here’s the plan-each week, I will blog about a different song, focusing, usually, on the lyrics, but also on some other aspects of the song, including its overall impact-a truly subjective thing. While you're embarking on a boy's own adventure, she's on her own coming of age tale. “Bet you can't make that jump without using the grappling hook,” she challenges at one point. She wants to escape her life underground, so for a while she hops on your back and provides a bit of company. There's a subplot with one of them (your character likens her to a salamander, but the game calls them Strays). You did kinda just fall down a hole into a weird society of blue people, after all. How long have these creatures lived down here? How are these rocks floating? What powers their skyships? You're left to ponder these questions, or else piece it together through items and journal entries. There's something odd about the delivery, about the Walken-like way unexpected words are stressed, and this only emphasises the game's enigma. In an argument with her father, a lizard girl called Maddy remarks, “You want me to be like you, but I'll never be!” Regarding the eye monster, she says “I never imagined a creature sounding as terrifying.” Shouldn't that be 'so terrifying'? Take the voice acting, a curious blend of accents reading not-quite-right sentences. It's some of the most tight and responsive first-person platforming I've ever played.īut the game's roots are hard to trace-some airbrushed Hollywood production this is not. ![]() ![]() The game's at its best when you're combining them-sprinting straight off sheer cliffs, tethering onto windmills, slingshotting around great floating balls of stone and rocketing skyward before you fall too far into the misty void below. Along with the glove that boosts you 20ft off the ground after releasing RMB there's a plasma grappling hook on LMB that latches onto any surface and whips you through the air, and space-bar-activated rocket boots to extend jumps in a blurry blast. It's pure children's adventure fantasy.įurther into this non-violent, narrative-driven platformer you discover more fantastic gadgetry. There's a touch of the Percy Jackson or Inkhart about its story in which a young boy inherits a magical jumping glove from his explorer uncle and follows his trail through vast cloud cities, mystical mountain passes, and twinkling shrines. It's fitting A Story About My Uncle seems to have lept from the silver screen, given it's a game all about, well, leaping. ![]()
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